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Naval action map size
Naval action map size








naval action map size naval action map size
  1. #Naval action map size Patch#
  2. #Naval action map size full#
  3. #Naval action map size series#

So timing reinforcements to match the phases is generally better than depending on ships in reserve. Staying in reserve in the backline causes severe morale reductions, even while not fighting.

Therefore each 6 days (after a full cycle of fire and shock) it may be best to try and reinforce the engagement width line with fresh reinforcements as others have been lost or disengaged during these two phases.

Therefore be sure to rather time adding smaller fresh and high morale reinforcements during each phase of the battle than merely throwing one full stack at the enemy.Ĭombat is divided into a series of 3-day phases where the phases alternate between fire and shock, with the fire phase happening first. Importantly, any ships in excess of the engagement width are placed in reserve (until they replace those destroyed or disengaged) where they suffer morale damage although not in the fight. While there is an ongoing naval battle, fleet's ship will try to populate its engagement width until the limit is reached, in the following order:Īny ships already disengaged will be ignored, and galleys gain priority over heavy ships when battling in inland seas.

Patch 1.16 also introduced the concept of a naval combat width, and much like its land cousin it is the total number of ships that can engage the enemy at any one time. A sea battle will last until one side is routed or annihilated. Also like land battles, these sea battles can go on for many days, so they should be considered not as a single engagement, but as two fleets maneuvering to gain wind, standing off and skirmishing.

naval action map size

Like land warfare, naval combat occurs when opposing fleets confront each other in the same sea province. The condition of each ship (being the number of sailors still alive on that ship to fight) is expressed as a percentage, and hovering over a ship with the mouse cursor will produce a tooltip which identifies which opposing ship they are currently firing on, as well as their current morale, their strength, and the ship type. This sequence will alternate until one of the fleets loses morale and is either routed or destroyed. Combat will begin with a contest of firepower, followed by shock action in which ships attempt to grapple or ram one another. The naval combat interface shows the strength of the two fleets engaged in the combat. In EU4, there is no player involvement inside combat, but the interface now displays more information, showing among other information which ship is fighting which. Also like land battles, these sea battles can go on for many days, so they should be considered not as a single engagement, but as two fleets maneuvering to gain wind, standing off and skirmishing before the fleets finally collide.

  • 4.2 Cumulative military technology effects to navy.
  • 4.1 Cumulative diplomacy technology effects to navy.









  • Naval action map size